Special events

Hunts - ハントミッション
Event Currency: Badges and Hunt Points (HP).

For hunts, there will be 5 stages, each of varying difficulty. Each stages with accordingly grant a different amount of both Hunt Points and Badges. Points are obtained by defeating enemies, and completing stages.

Badges are obtained exclusively by completing challenges. The amount of badges awarded per challenge varies by challenge and stage, with higher difficulty stages having challenges that award more points. Its possible for a hunt to come back at a later date but there's no set schedule for it.

An example of this kind of event can be found here.

http://wikiwiki.jp/millionchain/?%A5%E8%A5%C4%A5%F3%A5%D9%A5%EB%A5%B0%C9%B9%B8%B6

Rewards: Hunt Points
You will automatically receive rewards based on your Hunt Points at regular intervals, ending at 50,000 Hunt Points. You can view the point rewards by tapping the bottom left button at the hunt screen, where your points are displayed.

Your Hunt Points are not expendable, and will not decrease at any point. Earning a reward does not remove any points.

The rewards for points will typically include 5 copies of each unique unit from the hunt, as well as Ameba cats, gold, tickets, and black cats. Note that as many hunt units require copies of themselves to evolve, you may need more than just the rewards from hunt points to both fully evolve and class the units.

Rewards: Badges
Aside from Hunt Points, you also earn Badges from completing stage challenges. These badges are separate from your points, and can be exchanged for certain rewards, including event units, Haniwas, black cats, and tickets.

To reach the badge exchange, simply tap the bottom right button at the hunt screen, where your badges are shown.

Most of the time, you will need to use badges to finish classing and evolving the hunt units, so setting aside enough badges to do so is recommended.

Puzzle Coliseum - パズルコロシアム
Puzzle Coliseum (abbreviated Puzcol) is Million Chain's PvP system. During Puzcol events, you will be able to fight other players' teams, and gain wins, in turn allowing you to grade, from E to SSS. Depending on your final grade, you will be given rewards accordingly.

There are many changes to the normal battle mechanics within Puzcol, including the introduction of a turn limit.

Making Your Team
When fighting in Puzcol, you use a separate team from your normal 5 mission teams. The limitations and practices, however, are the same as with mission teams, eg cost limits and team composition. You are limited to 4 units for your Puzcol team. Depending on which elements you use in your team, there are bonuses applied to panel appearance rates and other effects. Note: The player that goes first in Puzcol is determined by which team has the higher cumulative luck.

Class Bonuses
During Puzcol, your team will receive certain stat buffs and debuffs based on the type and amount of classed units you have in your team. For example, if you have 2 defenders and 2 attackers, you'll have 1.3x ATK, 1.3x DEF, and 0.3x Recovery. With 3.0, any combination is now valid, rather than only particular ones. Due to the sheer volume of possible combos, they will not be covered in this section. Equipping a unit with a class ring will give you the bonus of that particular class on that unit.

Choosing Opponents
Once you create your team and enter the Puzcol screen, you will be presented with three potential opponents. You will be able to see their entire team composition, including full unit info, classes, class bonus effects, and leader skills. If so desired, you can check each of the enemy units' luck to see which team has more total luck, and will thus have the first attack.

Player Grading
At the beginning of each* Puzcol, the player will start at rank E. There are 8 ranks, ranging from E to SSS. To rank up, you must win a number of matches, the exact amount depending on which rank you are. Below are the grade, and values required to rank up from that grade.

After you reach the required amount of matches to rank up, a promotion match will appear. This match will cost zero BP/Stamina to attempt so you can retry as many times as you want and you will rank up and receive rank up rewards after completing this special mission. New wanted missions will be unlocked with every rank too.

* At the moment, we are currently unsure if rank carries over from one puzcoli to the next one but the answer is most likely not.

Battle Mechanics I - Intro
Within Puzcol fights, there are numerous changes to the battle system. The board is shared between both the player and the CPU, and turn limit, respawning, and point systems have been introduced. Additionally, some skills have been changed in Puzcol. For example, skills that add to the enemy turn timer instead lock a single enemy unit, both for skills and attacking, for the skill's amount of turns. Both the player and the CPU will still receive a charge of Super Chain at the start of the round.

Battle Mechanics II - Points
As you attack enemies in Puzcol, and as the CPU attacks you, there will be a point value added to the attacked unit. This value will increase as the unit is attacked, with the amount added dependent on the amount of tiles used, and the amount of units attacking that unit, rather than the actual damage done. This means a high amount of chains completed in Super Chain will still provide a large amount of points on a unit, despite potentially dealing very little damage.

Once a unit has been killed, the amount of points attached to that unit will be given to the player or CPU, depending on whose unit was killed. Killing a unit with Super Chain or a crit will grant you additional points. You must deal the final blow with one of these conditions for the bonus to apply. Crits and Super Chain individually give 1.5x the amount of points on that unit, and both Super Chain and a crit will grant 2.0x the points. Note: You will not receive any points until a unit has actually been killed!

Battle Mechanics III - Turn Limit & End Conditions
There is a time limit imposed on battles in Puzcol, set at 10 turns. Once this expires, the battle will end. If the game ends in this way, the player with the highest amount of points will win. Alternatively, the game will also end if one team is fully wiped. The game will only end if every unit on one side is dead, rather than having killed each unit at some point during the fight. Killed units will respawn after 2 turns. If the game ends by KO, the player who survives will win.

Wanted missions
Puzcoli has some missions that can be accessed by clicking on the banner that has a wanted poster on it. These missions count as a win towards your ranking but will give you a specific reward if you clear them instead of points.

The amount of wanted missions available to you will increase as you rank up and there are some special guerrilla wanted missions that only appear at set times

Puzcoli points shop
You can access this shop by clicking on the P button with gold letters on the puzcoli screen. Here you can spend your hard earned points for a variety of units.

Misc Puzcoli tips

 * If you fight same color parties as your main, the amount of that color panels in the very first turn will be greatly increased, so its crucial to win the first super chain and come out with more panels charged than your enemy.


 * You can tap home button, close game and re-start the game in battle to redo a turn or a chain but you must do this before the enemy has a chance to act or gets their turn because the game will pick off at the start of whoever had their turn.


 * Always try to fight teams that are weak to your color for easier wins and matches


 * If all the matches look too tough for you to beat and you really don't want to face them then go do a wanted mission. You'll get the reward for that mission instead of points and it will count as a victory towards your rank up.


 * Wanted mission victories count as a win towards your rank up.


 * Always try to kill the shieldbreaker or enemy panel changers first if you know their abilities. Shieldbreakers or damage dealing skills can be deadly in puzcoli for both sides, especially if you are running a full offense team with low HP.


 * Plan how you will use your points for the point shop so you don't just waste them on random things and come up short for that one unit you really wanted for your team.

Side Missions - 外伝ミッション
Event Currency: None.

While not explicitly distinguished from the other special missions, there are a certain type of missions that follow a specific structure, and will thus be touched upon here. These missions are found under the "Special Missions" tab. Its possible for a side mission to come back at a later date but there's no set schedule for it.

An example of this kind of event can be found here.

http://wikiwiki.jp/millionchain/?%CC%C7%A4%D3%A4%CE%A5%D0%A5%EC%A5%F3%A5%BF%A5%A4%A5%F3

Intro Missions
Side missions will typically have an "introductory" stage, usually costing 1 stamina to run. Your assists for this intro will be locked to the side mission's unit rewards as NPCs. These stages will typically only have one node, with a weak enemy boss to fight.

Completing this stage will nonetheless reward a milliticket, so it's worthwhile to run even if you don't want the event rewards.

Event Stages & Rewards
Aside from the introductory stage, there will be 4 other stages for you to run. Each of these will award the event units, with higher difficulty stages dropping higher rarity units. Typically, the highest rarity unit from the event will only be available as a random drop from the final stage, sometimes additionally as a one-time challenge reward from that same stage.

Descends - 降臨級ミッション
Event Currency: None.

Descends, listed under the Special Missions tab, are another more discreet type of event. They share certain qualities with the aforementioned side missions, such as the introductory stage. Its possible for a descend to come back at a later date but there's no set schedule for it.

An example of this kind of event can be found here.

http://wikiwiki.jp/millionchain/?%C7%F2%CD%D3%A4%CE%B5%B3%BB%CE%A5%B7%A5%E3%A5%EB%A5%EB%A1%A2%A4%B3%A4%A6%A4%EA%A4%F3%A1%AA

Descend Stage & Rewards
After the introductory stage, there will be one, usually 50 stamina cost mission. Typically, these stages are fairly short, and very difficult.

The reward from the descend will appear as a boss and sometimes miniboss in this stage. Defeating them on the last node of the stage will drop one copy of the unit.

' Note: Any event may return at any time. There is no set schedule, but events do return fairly often. Don't lose hope! '